“Well, it’s always tricky with the timing of this, because the changes are going to be controversial with players. Wilson even showed a flask-only build that turns characters into mad bombers … as long as they don’t use weapons.Īs for the timing, this feels a lot like something Grinding Gear knew it had to do but also knew could be a tough sell to its players, akin to a hairy person looking at a bandage and knowing it’s easier to just rip it off and take the pain than to take it off slowly and prolong the hurt. And movement skills have been changed so that they don’t bypass monster attacks.įlasks will change as well, enabling playstyles in which you can take advantage of the benefits of these items without using the so-called “flask piano,” in which players would tap together their fingers or use weird contraptions in order to hit multiple keys at once for their flasks. You won’t be able to trigger spells through gems without paying the mana cost for them. Grinding Gear will nerf support gems so that you don’t pick damage-dealing gems over utility gems that could bring about new, interesting character builds. The campaign will receive a complete rebalance as well, starting with Act One out of Expedition’s gate (those of you who played Path of Exile in beta may remember just how lethal roas once were and shudder). Balance changes will address power creep from support gems. It’s getting 19 new skill and support gems, with a different approach to adding these abilities than with other expansions. The changes that Grinding Gear are introducing with Expedition address problems the studio has seen with Path of Exile over the years. Change now, before Path of Exile 2 launches This interview is more about the thinking behind the changes coming with Expedition, not a listing of every adjustment and nerf. You can also check the 3.15 patch notes coming next week, Wilson said. “And so with Expedition we’ve tried very hard to hide a lot of cool secret stuff and give them cool locations to go to, and to be more careful with the pacing of the rewards so they don’t get everything they want in the first couple of days.”įor a full rundown, please see the above video. They finish the characters quicker, they feel that there’s less to experience than they’re still looking for,” Wilson said. “If you’re really generous with stuff, and if the combat is a little uninteresting, then the players kind of feel finished earlier. “And the good news about having four releases a year is you can do it better the next time,” Wilson said.Įxpedition is just one way Path of Exile is showing off the lessons that Grinding Gear Games has learned over the year. And Ultimatum had some good lessons for the studio. Even though Path of Exile has been live for nearly 8 years now, Grinding Gear learns something new about its players and how it makes game with every expansion.
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